Redefining Turn-Based Multiplayer

Take multiplayer turns at the same time and see what your ally is doing.

  • Say goodbye to annoying wait-times
  • Reposition your units to find your strategy together
  • Cooperative attacks and different unit abilities allow for devastating maneuvers
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Is Your Will Strong Enough?

Resist all-encompassing control in an Orwellian nightmare future.
Free the world.

  • Team up with a friend and infiltrate the Temple of Logos
  • Blast, hack and build your way to the core systems
  • Aid others when they lose their resolve. No one is left behind
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Cooperative Gameplay

Every member of your squad has unique abilities to help complete the mission

  • Build Bridges or destroy environment to create new paths
  • Hack access points to open doors
  • Lift your allies up and gain a height advantage
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Artwork & Concepts

The Team

Meet the people behind Resolve.

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Nicholas Zamo

Production
System Design


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Mark Albrecht

Creative Direction
Game Design
Programming

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Julian Naumburger

Programming
Master Of Parrots


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Soheil Shirani

3D Character Art
Character Texturing


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Max Naumann

User Interface
Destroyer Of Carbs


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Jonas Schramme

3D Environment



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Andrej Rempel

Concept Art



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Uluf Kocak

Additional VFX
Have You Seen This Man?